Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 319 days ago
12 / 5 / 12
K / D / A
61.5%
Kill participation
1,000.7
Damage / min
14,437g
480.2 gold / min
29
9 placed · 4 cleared
179
6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWistfully#663
Urgot · Top
11 / 6 / 7
46.2% KP
24,863
21.4% share
14,877g
196 CS · 6.5/m
Unholytruth#91111
Lee Sin · Jungle
12 / 5 / 12
61.5% KP
30,088
25.8% share
14,437g
179 CS · 6/m
替你的生命倒数#绝望吧
Talon · Mid
5 / 7 / 10
38.5% KP
22,257
19.1% share
11,292g
163 CS · 5.4/m
Artemis#liIy
Seraphine · ADC
8 / 9 / 15
59% KP
21,657
18.6% share
11,982g
167 CS · 5.6/m
maplestory#dual
Bard · Support
3 / 1 / 28
79.5% KP
17,553
15.1% share
10,789g
16 CS · 0.5/m
Red side
Defeatchrisnam#NA1
Garen · Top
6 / 7 / 3
32.1% KP
16,726
15.4% share
10,245g
150 CS · 5/m
Clowns Are Cute#Best
Shaco · Jungle
4 / 10 / 8
42.9% KP
24,901
22.9% share
10,010g
132 CS · 4.4/m
zzzzz#404
Fizz · Mid
7 / 9 / 5
42.9% KP
18,002
16.6% share
11,196g
163 CS · 5.4/m
Tomo#0999
Kai'Sa · ADC
7 / 8 / 11
64.3% KP
38,824
35.8% share
14,086g
221 CS · 7.4/m
The Bitter Truth#Minji
Janna · Support
4 / 5 / 18
78.6% KP
10,133
9.3% share
9,957g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
