Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 318 days ago
13 / 3 / 2
K / D / A
48.4%
Kill participation
1,094.9
Damage / min
15,378g
530.6 gold / min
16
10 placed · 3 cleared
229
7.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryandysilva100#NA1
Singed · Top
4 / 3 / 9
41.9% KP
12,394
11.4% share
11,814g
223 CS · 7.7/m
Tusk#1234
Xin Zhao · Jungle
9 / 3 / 11
64.5% KP
30,433
27.9% share
13,730g
196 CS · 6.8/m
Unholytruth#91111
Mel · Mid
13 / 3 / 2
48.4% KP
31,733
29.1% share
15,378g
229 CS · 7.9/m
WTFISGOINGONINSH#IBUYA
Kai'Sa · ADC
0 / 5 / 11
35.5% KP
18,122
16.6% share
12,885g
257 CS · 8.9/m
Gåstøn#NA1
Nami · Support
5 / 3 / 18
74.2% KP
16,418
15% share
10,296g
34 CS · 1.2/m
Red side
Defeatepiphany#0727
Rumble · Top
3 / 5 / 4
41.2% KP
19,415
21.2% share
10,996g
222 CS · 7.7/m
mimzv9#pepga
Rengar · Jungle
4 / 9 / 4
47.1% KP
22,556
24.6% share
11,718g
198 CS · 6.8/m
Gomiehomie#NA1
Zoe · Mid
3 / 5 / 3
35.3% KP
18,153
19.8% share
10,641g
207 CS · 7.1/m
Johnryder#NA1
Lucian · ADC
6 / 7 / 3
52.9% KP
21,166
23.1% share
10,721g
184 CS · 6.3/m
XDlelXDtemuftw#6969
Bard · Support
1 / 5 / 7
47.1% KP
10,274
11.2% share
6,643g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
