Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 318 days ago
12 / 3 / 13
K / D / A
67.6%
Kill participation
913.7
Damage / min
14,793g
529.6 gold / min
24
4 placed · 5 cleared
200
7.2 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytoghhuge#tiny
Sett · Top
5 / 2 / 4
24.3% KP
17,212
15.1% share
11,611g
190 CS · 6.8/m
Unholytruth#91111
Nidalee · Jungle
12 / 3 / 13
67.6% KP
25,523
22.3% share
14,793g
200 CS · 7.2/m
IlIllIIlIlII#999
Riven · Mid
9 / 4 / 7
43.2% KP
28,760
25.2% share
13,725g
242 CS · 8.7/m
Twitch 1lyg#SB5
Lucian · ADC
10 / 4 / 11
56.8% KP
32,584
28.5% share
14,650g
252 CS · 9/m
CON grele#NA9
Braum · Support
1 / 4 / 23
64.9% KP
10,193
8.9% share
8,545g
20 CS · 0.7/m
Red side
DefeatKinaka#TLM
Ambessa · Top
4 / 6 / 2
35.3% KP
23,884
26.7% share
10,492g
183 CS · 6.6/m
BACKSHOTS BOBBY#BOOM
Rengar · Jungle
6 / 9 / 5
64.7% KP
21,973
24.6% share
11,856g
201 CS · 7.2/m
Labubu#bunii
Mel · Mid
4 / 7 / 2
35.3% KP
19,042
21.3% share
9,539g
176 CS · 6.3/m
Not2Clean#iwnl
Caitlyn · ADC
3 / 4 / 4
41.2% KP
16,467
18.4% share
11,009g
219 CS · 7.8/m
Kass to me#KASS
Thresh · Support
0 / 11 / 6
35.3% KP
8,114
9.1% share
6,039g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
