Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 317 days ago
5 / 3 / 9
K / D / A
35.9%
Kill participation
823.1
Damage / min
10,795g
390.9 gold / min
15
9 placed · 2 cleared
212
7.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaymond#Chau
Mordekaiser · Top
7 / 10 / 6
43.3% KP
26,241
26.7% share
10,856g
153 CS · 5.5/m
holychickencows#dshao
Qiyana · Jungle
7 / 6 / 3
33.3% KP
12,276
12.5% share
11,839g
207 CS · 7.5/m
savyyor#alex
Akali · Mid
10 / 5 / 4
46.7% KP
27,909
28.4% share
13,089g
185 CS · 6.7/m
lockdown#last
Twitch · ADC
4 / 10 / 8
40% KP
22,394
22.8% share
9,974g
158 CS · 5.7/m
broken mirror#NA1
Karma · Support
2 / 8 / 11
43.3% KP
9,373
9.5% share
7,441g
29 CS · 1.1/m
Red side
Victorywaterdrinker99#NA1
Fiora · Top
10 / 10 / 8
46.2% KP
31,229
27.2% share
13,556g
166 CS · 6/m
Maxander#NA1
Viego · Jungle
12 / 6 / 8
51.3% KP
19,969
17.4% share
12,919g
170 CS · 6.2/m
Unholytruth#91111
Mel · Mid
5 / 3 / 9
35.9% KP
22,732
19.8% share
10,795g
212 CS · 7.7/m
Tomo#0999
Jhin · ADC
12 / 5 / 14
66.7% KP
30,079
26.2% share
13,196g
205 CS · 7.4/m
barlo#001
Nautilus · Support
0 / 6 / 23
59% KP
11,010
9.6% share
7,673g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
