Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Solo/Duo · 314 days ago
10 / 3 / 11
K / D / A
48.8%
Kill participation
763.7
Damage / min
14,438g
520.3 gold / min
21
4 placed · 0 cleared
220
7.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobby McFreeWin1#NA1
Gangplank · Top
10 / 6 / 6
37.2% KP
33,873
30.6% share
15,968g
231 CS · 8.3/m
Unholytruth#91111
Amumu · Jungle
10 / 3 / 11
48.8% KP
21,193
19.2% share
14,438g
220 CS · 7.9/m
juwi#hayun
Taliyah · Mid
9 / 3 / 5
32.6% KP
22,281
20.1% share
13,672g
232 CS · 8.4/m
ll DarkJak ll#GOD
Ashe · ADC
12 / 4 / 6
41.9% KP
26,905
24.3% share
14,335g
217 CS · 7.8/m
QG Plouf#NA2
Thresh · Support
2 / 1 / 18
46.5% KP
6,364
5.8% share
8,850g
26 CS · 0.9/m
Red side
Defeatandysilva100#NA1
Singed · Top
0 / 6 / 4
23.5% KP
7,792
10.8% share
9,862g
223 CS · 8/m
BRAMPTON EKKO#NA1
Ekko · Jungle
6 / 12 / 3
52.9% KP
20,321
28.1% share
11,000g
157 CS · 5.7/m
Lionheart Cermia#epic7
Syndra · Mid
4 / 8 / 5
52.9% KP
17,425
24.1% share
11,461g
204 CS · 7.4/m
TheMilkshaco#NA1
Miss Fortune · ADC
4 / 9 / 2
35.3% KP
19,924
27.5% share
13,203g
186 CS · 6.7/m
chaengrang#lmao
Nautilus · Support
3 / 10 / 7
58.8% KP
6,943
9.6% share
7,724g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
