Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 314 days ago
5 / 8 / 6
K / D / A
68.8%
Kill participation
621.2
Damage / min
13,492g
418.1 gold / min
39
4 placed · 12 cleared
220
6.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiliBiliBD#Alpha
Kayle · Top
3 / 7 / 5
50% KP
14,942
18.9% share
12,811g
273 CS · 8.5/m
Unholytruth#91111
Qiyana · Jungle
5 / 8 / 6
68.8% KP
20,045
25.3% share
13,492g
220 CS · 6.8/m
Kyuki#NA1
Lee Sin · Mid
6 / 8 / 4
62.5% KP
16,598
21% share
13,134g
192 CS · 6/m
TyChee#1437
Jhin · ADC
1 / 6 / 7
50% KP
15,478
19.6% share
10,875g
220 CS · 6.8/m
MechanicalPlayer#0001
Senna · Support
1 / 8 / 7
50% KP
12,021
15.2% share
9,017g
43 CS · 1.3/m
Red side
VictoryNA JAYCE BAD XD#hehe
Jayce · Top
13 / 3 / 9
59.5% KP
36,424
29% share
16,612g
223 CS · 6.9/m
HOG RIDAAAAAAAAH#2PT6
Xin Zhao · Jungle
3 / 4 / 16
51.4% KP
19,694
15.7% share
12,708g
184 CS · 5.7/m
teanivia#PCS
Hwei · Mid
9 / 2 / 13
59.5% KP
35,393
28.2% share
14,853g
241 CS · 7.5/m
Frigault#NA1
Ziggs · ADC
9 / 5 / 4
35.1% KP
26,590
21.2% share
14,500g
254 CS · 7.9/m
The Bitter Truth#Minji
Janna · Support
3 / 2 / 23
70.3% KP
7,538
6% share
10,442g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
