Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 313 days ago
6 / 9 / 16
K / D / A
55%
Kill participation
1,033.5
Damage / min
16,773g
469.6 gold / min
31
7 placed · 5 cleared
240
6.7 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaru#Totoy
Malphite · Top
5 / 7 / 7
30% KP
30,848
21.4% share
14,334g
247 CS · 6.9/m
Unholytruth#91111
Qiyana · Jungle
6 / 9 / 16
55% KP
36,912
25.5% share
16,773g
240 CS · 6.7/m
colton#1v9
Katarina · Mid
24 / 8 / 5
72.5% KP
47,522
32.9% share
20,807g
225 CS · 6.3/m
Deeya#NA1
Lucian · ADC
5 / 8 / 8
32.5% KP
24,786
17.2% share
13,843g
257 CS · 7.2/m
brandonyeayea#1234
Milio · Support
0 / 9 / 13
32.5% KP
4,409
3.1% share
8,542g
25 CS · 0.7/m
Red side
VictoryVarista#Vero
Tristana · ADC
13 / 3 / 5
43.9% KP
37,144
28.3% share
19,890g
321 CS · 9/m
Elekktro#NA1
Viego · Jungle
10 / 6 / 9
46.3% KP
21,799
16.6% share
15,723g
230 CS · 6.4/m
Sneewo#NA1
Lissandra · Mid
9 / 14 / 9
43.9% KP
30,693
23.4% share
16,111g
235 CS · 6.6/m
Gumi#CN1
Ahri · Top
5 / 10 / 9
34.1% KP
29,974
22.8% share
13,437g
225 CS · 6.3/m
Bocchi chan OvO#NA1
Thresh · Support
4 / 7 / 23
65.9% KP
11,786
9% share
12,577g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
