Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 311 days ago
12 / 4 / 10
K / D / A
53.7%
Kill participation
900.7
Damage / min
13,809g
585.1 gold / min
30
5 placed · 3 cleared
197
8.3 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMichael Kaiser#500
Yone · Top
3 / 1 / 3
14.6% KP
14,664
15.4% share
8,222g
178 CS · 7.5/m
Unholytruth#91111
Qiyana · Jungle
12 / 4 / 10
53.7% KP
21,257
22.4% share
13,809g
197 CS · 8.3/m
snarkyy#krule
Sylas · Mid
9 / 4 / 11
48.8% KP
20,368
21.5% share
10,817g
150 CS · 6.4/m
25hours#123
Miss Fortune · ADC
16 / 2 / 11
65.9% KP
32,291
34% share
15,082g
200 CS · 8.5/m
nextlifefast#NA3
Janna · Support
1 / 4 / 24
61% KP
6,333
6.7% share
7,818g
10 CS · 0.4/m
Red side
Defeathope1#1549
Pantheon · Top
2 / 6 / 0
13.3% KP
13,256
21% share
7,785g
144 CS · 6.1/m
Dantes#Laura
Hecarim · Jungle
7 / 7 / 3
66.7% KP
14,224
22.5% share
10,335g
173 CS · 7.3/m
songphairang#2607
Viktor · Mid
0 / 8 / 5
33.3% KP
18,248
28.9% share
6,987g
147 CS · 6.2/m
1klklkl#2006
Lucian · ADC
1 / 8 / 0
6.7% KP
9,731
15.4% share
7,150g
156 CS · 6.6/m
Guffy#3482
Nami · Support
5 / 12 / 2
46.7% KP
7,773
12.3% share
6,675g
8 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
