Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 310 days ago
8 / 5 / 3
K / D / A
55%
Kill participation
695.1
Damage / min
13,424g
413.7 gold / min
42
5 placed · 8 cleared
213
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSanchovies#NA2
Ambessa · Top
4 / 5 / 2
30% KP
18,760
17.5% share
13,343g
222 CS · 6.8/m
Unholytruth#91111
Qiyana · Jungle
8 / 5 / 3
55% KP
22,555
21.1% share
13,424g
213 CS · 6.6/m
Broken Ankles#727
Akali · Mid
4 / 5 / 4
40% KP
23,726
22.2% share
12,246g
210 CS · 6.5/m
Dollar Deja Vu#Bank
Vel'Koz · ADC
3 / 8 / 4
35% KP
31,894
29.8% share
10,600g
204 CS · 6.3/m
xianbaowei#NA1
Nautilus · Support
1 / 7 / 9
50% KP
10,162
9.5% share
8,191g
43 CS · 1.3/m
Red side
VictoryChicago ChunQing#NA1
Renekton · Top
5 / 6 / 6
36.7% KP
20,636
19.6% share
12,245g
238 CS · 7.3/m
AlphaWolffy#NA1
Ivern · Jungle
1 / 6 / 14
50% KP
8,715
8.3% share
10,516g
166 CS · 5.1/m
aquanick#BBCSR
Smolder · Mid
5 / 2 / 9
46.7% KP
23,612
22.5% share
12,894g
234 CS · 7.2/m
We Met On Grindr#NA1
Azir · ADC
19 / 2 / 6
83.3% KP
42,659
40.6% share
18,218g
243 CS · 7.5/m
CON grele#NA9
Braum · Support
0 / 4 / 21
70% KP
9,546
9.1% share
8,509g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
