Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Summoner's Rift · 310 days ago
7 / 7 / 8
K / D / A
37.5%
Kill participation
1,006.9
Damage / min
11,628g
424.4 gold / min
15
9 placed · 2 cleared
202
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPainRover#NA1
Sett · Support
0 / 10 / 9
45% KP
18,383
21.4% share
6,296g
36 CS · 1.3/m
WEAKSIDE WARRIOR#1414
Olaf · Top
3 / 8 / 4
35% KP
10,571
12.3% share
9,424g
170 CS · 6.2/m
Dingaling#2034
Jarvan IV · Jungle
6 / 11 / 8
70% KP
16,184
18.9% share
11,241g
146 CS · 5.3/m
Evoh#NA1
Fizz · Mid
9 / 5 / 4
65% KP
17,359
20.2% share
12,297g
181 CS · 6.6/m
Sqav#NA1
Karthus · ADC
2 / 6 / 6
40% KP
23,349
27.2% share
11,060g
222 CS · 8.1/m
Red side
Victorypeepoo#pinco
Tristana · ADC
5 / 3 / 6
27.5% KP
19,265
15.7% share
11,326g
201 CS · 7.3/m
Deathbyswords#NA1
Rengar · Jungle
10 / 4 / 5
37.5% KP
16,963
13.9% share
11,746g
161 CS · 5.9/m
Yung Slash#NA1
Tahm Kench · Support
3 / 2 / 13
40% KP
13,435
11% share
8,410g
16 CS · 0.6/m
KILLJUNGLERS#KILL
Ryze · Top
15 / 4 / 4
47.5% KP
45,184
36.9% share
17,954g
274 CS · 10/m
Unholytruth#91111
Kayle · Mid
7 / 7 / 8
37.5% KP
27,588
22.5% share
11,628g
202 CS · 7.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
