Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Summoner's Rift · 309 days ago
9 / 10 / 7
K / D / A
51.6%
Kill participation
1,691.9
Damage / min
20,275g
445.9 gold / min
41
14 placed · 11 cleared
318
7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
8
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypeepoo#pinco
Sivir · ADC
5 / 4 / 18
74.2% KP
67,505
26.4% share
20,549g
394 CS · 8.7/m
Deathbyswords#NA1
Diana · Jungle
6 / 10 / 11
54.8% KP
34,157
13.4% share
17,826g
296 CS · 6.5/m
Yung Slash#NA1
Tahm Kench · Support
4 / 10 / 9
41.9% KP
16,604
6.5% share
12,313g
28 CS · 0.6/m
KILLJUNGLERS#KILL
Zaahen · Mid
7 / 9 / 6
41.9% KP
60,295
23.6% share
21,351g
361 CS · 7.9/m
Unholytruth#91111
Teemo · Top
9 / 10 / 7
51.6% KP
76,927
30.1% share
20,275g
318 CS · 7/m
Red side
DefeatBaeyron#NA1
Kayle · Mid
15 / 4 / 16
72.1% KP
82,269
33.2% share
25,721g
482 CS · 10.6/m
Setsunai ツ#nya
Jax · Top
6 / 6 / 7
30.2% KP
31,024
12.5% share
18,311g
352 CS · 7.7/m
Whirlywind#NA1
Volibear · Jungle
5 / 8 / 25
69.8% KP
34,905
14.1% share
15,326g
215 CS · 4.7/m
Gogi Bibimbap#NA1
Karma · Support
0 / 7 / 33
76.7% KP
10,942
4.4% share
11,808g
37 CS · 0.8/m
Jeanne dArc#100
Ezreal · ADC
17 / 6 / 12
67.4% KP
88,672
35.8% share
20,875g
318 CS · 7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
