Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Summoner's Rift · 309 days ago
7 / 8 / 2
K / D / A
33.3%
Kill participation
782.7
Damage / min
15,407g
503.5 gold / min
20
10 placed · 3 cleared
220
7.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypeepoo#pinco
Swain · ADC
4 / 4 / 10
51.9% KP
28,463
25.6% share
11,333g
186 CS · 6.1/m
Deathbyswords#NA1
Qiyana · Jungle
4 / 4 / 12
59.3% KP
14,717
13.2% share
12,079g
195 CS · 6.4/m
Yung Slash#NA1
Tahm Kench · Support
4 / 5 / 9
48.1% KP
15,084
13.5% share
8,427g
21 CS · 0.7/m
KILLJUNGLERS#KILL
Garen · Top
8 / 4 / 5
48.1% KP
29,169
26.2% share
16,657g
287 CS · 9.4/m
Unholytruth#91111
Akshan · Mid
7 / 8 / 2
33.3% KP
23,951
21.5% share
15,407g
220 CS · 7.2/m
Red side
DefeatJewelpet2002#mel
Lulu · Support
1 / 4 / 15
64% KP
8,804
7.7% share
8,169g
14 CS · 0.5/m
Touch My Tails#Ahri
Ahri · Mid
6 / 6 / 10
64% KP
30,211
26.3% share
11,933g
202 CS · 6.6/m
Jfwarriors#NA1
Mordekaiser · Top
4 / 5 / 7
44% KP
20,142
17.5% share
10,782g
198 CS · 6.5/m
Harridino#TSMXD
Sejuani · Jungle
3 / 5 / 11
56% KP
16,817
14.6% share
12,102g
184 CS · 6/m
duk#duck
Vayne · ADC
11 / 7 / 5
64% KP
39,063
34% share
14,937g
228 CS · 7.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
