Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 309 days ago
5 / 6 / 6
K / D / A
57.9%
Kill participation
538.1
Damage / min
14,545g
410.5 gold / min
32
3 placed · 8 cleared
277
7.8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynoah boa#ghost
Yorick · Top
11 / 4 / 12
63.9% KP
49,401
34.3% share
18,989g
270 CS · 7.6/m
Vravess#BRAND
Brand · Jungle
10 / 1 / 11
58.3% KP
28,932
20.1% share
18,574g
287 CS · 8.1/m
Gali#Chill
Zed · Mid
10 / 5 / 12
61.1% KP
33,533
23.3% share
16,517g
260 CS · 7.3/m
teemo soup#yummy
Ashe · ADC
2 / 7 / 16
50% KP
22,623
15.7% share
15,052g
235 CS · 6.6/m
Cosboat#NA1
Nautilus · Support
3 / 2 / 15
50% KP
9,457
6.6% share
9,900g
40 CS · 1.1/m
Red side
DefeatGuess da number#NA1
Tryndamere · Top
1 / 14 / 5
31.6% KP
17,877
17.6% share
13,882g
277 CS · 7.8/m
Unholytruth#91111
Sylas · Jungle
5 / 6 / 6
57.9% KP
19,068
18.8% share
14,545g
277 CS · 7.8/m
Taiden#NA1
Orianna · Mid
3 / 7 / 4
36.8% KP
30,361
29.9% share
13,330g
260 CS · 7.3/m
soonchang#123
Jhin · ADC
8 / 4 / 2
52.6% KP
24,985
24.6% share
18,621g
289 CS · 8.2/m
Skitty#300
Karma · Support
2 / 5 / 7
47.4% KP
9,120
9% share
9,907g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
