Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 307 days ago
16 / 5 / 9
K / D / A
54.3%
Kill participation
1,339.6
Damage / min
18,870g
552.8 gold / min
18
4 placed · 4 cleared
221
6.5 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory十THANOS十#GOD
Riven · Top
6 / 11 / 11
37% KP
30,875
16.5% share
14,796g
217 CS · 6.4/m
YYZKE#hope
Kayn · Jungle
10 / 9 / 9
41.3% KP
25,422
13.6% share
13,921g
221 CS · 6.5/m
Unholytruth#91111
Fizz · Mid
16 / 5 / 9
54.3% KP
45,724
24.4% share
18,870g
221 CS · 6.5/m
Serenade#Sajed
Lucian · ADC
14 / 7 / 15
63% KP
65,858
35.2% share
17,501g
287 CS · 8.4/m
tenticklesˉ#NA1
Nami · Support
0 / 7 / 31
67.4% KP
19,161
10.2% share
9,723g
18 CS · 0.5/m
Red side
DefeatThe Big G#Jazzy
Renekton · Top
10 / 8 / 4
35.9% KP
31,297
22.6% share
15,189g
226 CS · 6.6/m
Umbreon#glow
Aatrox · Jungle
11 / 7 / 9
51.3% KP
35,763
25.8% share
15,558g
230 CS · 6.7/m
Aadam#51dgz
Yone · Mid
4 / 13 / 8
30.8% KP
26,031
18.8% share
13,166g
248 CS · 7.3/m
Penguins song#penny
Mel · ADC
14 / 5 / 9
59% KP
35,241
25.4% share
16,203g
231 CS · 6.8/m
unknownfang#NA1
Nautilus · Support
0 / 13 / 18
46.2% KP
10,362
7.5% share
8,751g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
