Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 288 days ago
13 / 2 / 13
K / D / A
72.2%
Kill participation
1,088.9
Damage / min
16,787g
582.2 gold / min
37
6 placed · 10 cleared
241
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever look back#0307
Ryze · Top
3 / 4 / 2
21.7% KP
20,085
22.3% share
13,024g
272 CS · 9.4/m
hakubi#war
Jarvan IV · Jungle
2 / 8 / 11
56.5% KP
14,236
15.8% share
10,179g
179 CS · 6.2/m
Strompest#TTKAE
Syndra · Mid
6 / 5 / 3
39.1% KP
15,125
16.8% share
13,723g
220 CS · 7.6/m
Hafu Jr#NA1
Jinx · ADC
6 / 8 / 8
60.9% KP
24,789
27.5% share
11,623g
194 CS · 6.7/m
Cosboat#NA1
Elise · Support
6 / 11 / 9
65.2% KP
15,808
17.6% share
8,881g
32 CS · 1.1/m
Red side
VictoryLazzaro#NA1
Kayle · Top
4 / 1 / 14
50% KP
10,419
10.2% share
12,055g
192 CS · 6.7/m
Unholytruth#91111
Diana · Jungle
13 / 2 / 13
72.2% KP
31,397
30.8% share
16,787g
241 CS · 8.4/m
Flame#poopi
Lucian · Mid
8 / 8 / 9
47.2% KP
24,765
24.3% share
14,117g
227 CS · 7.9/m
AmanV#NA1
Veigar · ADC
6 / 6 / 11
47.2% KP
17,609
17.3% share
13,137g
236 CS · 8.2/m
Penguins song#penny
Senna · Support
5 / 6 / 24
80.6% KP
17,704
17.4% share
10,995g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
