Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 288 days ago
15 / 7 / 10
K / D / A
67.6%
Kill participation
1,214.7
Damage / min
17,473g
578.6 gold / min
23
5 placed · 1 cleared
229
7.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory새 애인#sweet
Rumble · Top
6 / 6 / 8
37.8% KP
26,581
20.4% share
11,811g
193 CS · 6.4/m
Unholytruth#91111
Qiyana · Jungle
15 / 7 / 10
67.6% KP
36,683
28.2% share
17,473g
229 CS · 7.6/m
Tyler#CATS
Lux · Mid
8 / 4 / 13
56.8% KP
34,020
26.2% share
14,178g
222 CS · 7.4/m
previous#9 9 9
Draven · ADC
4 / 9 / 5
24.3% KP
19,999
15.4% share
14,601g
247 CS · 8.2/m
J4NNA#NA1
Karma · Support
4 / 6 / 20
64.9% KP
12,743
9.8% share
10,425g
30 CS · 1/m
Red side
Defeatarbrioo#ttv
Ambessa · Top
3 / 6 / 4
21.9% KP
13,030
13.8% share
10,958g
221 CS · 7.3/m
Yordleswaggins#NA1
Jarvan IV · Jungle
4 / 9 / 11
46.9% KP
16,249
17.2% share
10,474g
153 CS · 5.1/m
Divinity#随缘一
Azir · Mid
16 / 7 / 1
53.1% KP
35,686
37.7% share
19,844g
280 CS · 9.3/m
AmanV#NA1
Brand · ADC
6 / 8 / 6
37.5% KP
19,500
20.6% share
11,494g
188 CS · 6.2/m
needyhenry#rosé
Nami · Support
3 / 8 / 16
59.4% KP
10,182
10.8% share
8,928g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
