Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Normal Draft · 285 days ago
25 / 3 / 2
K / D / A
65.9%
Kill participation
2,298.9
Damage / min
19,496g
713.7 gold / min
30
14 placed · 2 cleared
288
10.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAtaraxia#7102
Aatrox · Top
12 / 7 / 6
42.9% KP
37,708
25.3% share
12,412g
204 CS · 7.5/m
Kocaine#KR2
Jarvan IV · Jungle
6 / 12 / 11
40.5% KP
22,237
14.9% share
13,031g
191 CS · 7/m
RipNHeaters#NA1
Viktor · Mid
11 / 6 / 6
40.5% KP
34,778
23.3% share
11,802g
216 CS · 7.9/m
bunnyowner#yipee
Ezreal · ADC
10 / 5 / 12
52.4% KP
45,506
30.5% share
14,041g
184 CS · 6.7/m
bunnygirl#yipee
Soraka · Support
3 / 11 / 21
57.1% KP
8,784
5.9% share
8,844g
26 CS · 1/m
Red side
VictoryKILLJUNGLERS#KILL
Zaahen · Top
0 / 15 / 2
4.9% KP
12,677
9.1% share
9,467g
226 CS · 8.3/m
bro just go in#NA1
Dr. Mundo · Jungle
4 / 6 / 6
24.4% KP
17,148
12.2% share
10,831g
136 CS · 5/m
Unholytruth#91111
Ryze · Mid
25 / 3 / 2
65.9% KP
62,799
44.8% share
19,496g
288 CS · 10.5/m
real AOC#NA1
Irelia · ADC
11 / 10 / 4
36.6% KP
36,595
26.1% share
16,107g
236 CS · 8.6/m
Clouds of Fire#NA1
Nami · Support
1 / 8 / 24
61% KP
10,844
7.7% share
10,177g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
