Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 279 days ago
10 / 4 / 3
K / D / A
54.2%
Kill participation
1,301.1
Damage / min
12,799g
473.7 gold / min
21
13 placed · 2 cleared
211
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXyzzzz#404
Jayce · Top
8 / 5 / 4
50% KP
31,819
33.9% share
12,994g
214 CS · 7.9/m
Dantes#Laura
Zaahen · Jungle
4 / 6 / 11
62.5% KP
20,411
21.7% share
11,786g
167 CS · 6.2/m
Ilovewhales#BEAST
Syndra · Mid
4 / 4 / 4
33.3% KP
15,109
16.1% share
11,832g
210 CS · 7.8/m
aesx#123
Sivir · ADC
3 / 3 / 9
50% KP
13,718
14.6% share
13,803g
220 CS · 8.1/m
beatvevery#BTE
Bard · Support
5 / 6 / 13
75% KP
12,884
13.7% share
9,199g
21 CS · 0.8/m
Red side
Defeatflowy#xiu
Gwen · Top
4 / 5 / 6
41.7% KP
25,861
27% share
10,811g
179 CS · 6.6/m
Sixteens#NA1
Kha'Zix · Jungle
8 / 8 / 2
41.7% KP
19,444
20.3% share
11,756g
171 CS · 6.3/m
Unholytruth#91111
Viktor · Mid
10 / 4 / 3
54.2% KP
35,151
36.7% share
12,799g
211 CS · 7.8/m
DEMON JASPER#222
Kai'Sa · ADC
1 / 2 / 2
12.5% KP
9,815
10.2% share
10,060g
213 CS · 7.9/m
Nagiの夢#0000
Nami · Support
1 / 5 / 13
58.3% KP
5,491
5.7% share
7,542g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
