Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 278 days ago
18 / 8 / 7
K / D / A
73.5%
Kill participation
1,501.8
Damage / min
22,333g
553.9 gold / min
65
4 placed · 11 cleared
279
6.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Ambessa · Top
5 / 9 / 14
55.9% KP
35,470
19.2% share
17,358g
305 CS · 7.6/m
Unholytruth#91111
Qiyana · Jungle
18 / 8 / 7
73.5% KP
60,549
32.7% share
22,333g
279 CS · 6.9/m
Dun#NA1
Viktor · Mid
7 / 9 / 3
29.4% KP
47,642
25.7% share
17,093g
344 CS · 8.5/m
Trisend3#NA1
Syndra · ADC
3 / 9 / 7
29.4% KP
29,577
16% share
16,667g
312 CS · 7.7/m
Sanchovies#NA2
Sona · Support
1 / 12 / 15
47.1% KP
11,826
6.4% share
10,933g
46 CS · 1.1/m
Red side
VictoryDrCalculus#NA1
Renekton · Top
14 / 5 / 11
53.2% KP
39,447
19.3% share
20,789g
337 CS · 8.4/m
I Wonder#Biov2
Jayce · Jungle
10 / 11 / 18
59.6% KP
56,440
27.6% share
19,226g
227 CS · 5.6/m
TinFoilSlayer#NA1
Ahri · Mid
4 / 7 / 12
34% KP
32,031
15.6% share
14,702g
301 CS · 7.5/m
dontdothat#coach
Yunara · ADC
17 / 5 / 10
57.4% KP
67,618
33% share
28,006g
396 CS · 9.8/m
Tumalu#NA1
Lulu · Support
2 / 6 / 31
70.2% KP
9,300
4.5% share
12,451g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
