Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 277 days ago
2 / 8 / 7
K / D / A
30%
Kill participation
1,015
Damage / min
13,428g
395.1 gold / min
26
11 placed · 2 cleared
273
8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoodluckinesport#1234
Sion · Top
9 / 1 / 16
58.1% KP
40,558
26.4% share
17,716g
309 CS · 9.1/m
IT Kituruken#TECH
Talon · Jungle
11 / 9 / 9
46.5% KP
30,258
19.7% share
18,145g
259 CS · 7.6/m
FRYST様#531
Sylas · Mid
15 / 7 / 9
55.8% KP
33,056
21.5% share
15,315g
218 CS · 6.4/m
chaechae1#lmao
Ashe · ADC
3 / 11 / 17
46.5% KP
33,112
21.6% share
14,723g
229 CS · 6.7/m
thefighter#2024
Seraphine · Support
5 / 3 / 22
62.8% KP
16,472
10.7% share
11,524g
50 CS · 1.5/m
Red side
DefeatAddictedToBacon#TTV
Garen · Top
3 / 6 / 5
26.7% KP
22,739
14.9% share
10,880g
211 CS · 6.2/m
Music#NA2
Qiyana · Jungle
13 / 9 / 5
60% KP
35,925
23.5% share
20,419g
262 CS · 7.7/m
Unholytruth#91111
Syndra · Mid
2 / 8 / 7
30% KP
34,492
22.5% share
13,428g
273 CS · 8/m
Skitty#300
Tristana · ADC
11 / 11 / 9
66.7% KP
40,814
26.7% share
16,271g
255 CS · 7.5/m
Guffy#3482
Sona · Support
1 / 10 / 22
76.7% KP
19,058
12.5% share
9,463g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
