Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 277 days ago
7 / 6 / 12
K / D / A
59.4%
Kill participation
828.8
Damage / min
17,332g
531.9 gold / min
52
2 placed · 19 cleared
272
8.3 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLegalist#NA1
Tryndamere · Top
5 / 5 / 7
44.4% KP
18,388
21.8% share
15,639g
313 CS · 9.6/m
Yuu13#137
Gwen · Jungle
12 / 6 / 8
74.1% KP
28,002
33.2% share
17,601g
223 CS · 6.8/m
Note#7531
Kassadin · Mid
4 / 10 / 6
37% KP
18,947
22.5% share
11,991g
193 CS · 5.9/m
Compression#sense
Jhin · ADC
4 / 5 / 4
29.6% KP
9,843
11.7% share
11,170g
174 CS · 5.3/m
Michael Teriyaki#牛 奶
Alistar · Support
2 / 6 / 18
74.1% KP
9,137
10.8% share
9,733g
15 CS · 0.5/m
Red side
VictoryHighThunderBolt#NA1
Jax · Top
5 / 7 / 4
28.1% KP
37,749
26.9% share
13,041g
253 CS · 7.8/m
Unholytruth#91111
Jayce · Jungle
7 / 6 / 12
59.4% KP
27,005
19.2% share
17,332g
272 CS · 8.3/m
Reppy#nyami
Renekton · Mid
10 / 4 / 6
50% KP
28,319
20.2% share
16,138g
264 CS · 8.1/m
Vision Score#USA
Miss Fortune · ADC
8 / 6 / 9
53.1% KP
29,329
20.9% share
16,436g
254 CS · 7.8/m
Spy#Apex
Neeko · Support
2 / 4 / 11
40.6% KP
17,908
12.8% share
9,736g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
