Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 277 days ago
15 / 10 / 10
K / D / A
52.1%
Kill participation
1,315.9
Damage / min
18,238g
539.9 gold / min
41
2 placed · 14 cleared
224
6.6 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySoloRenektonOnly#SRO
Renekton · Top
5 / 10 / 11
33.3% KP
24,343
12.1% share
12,681g
202 CS · 6/m
Unholytruth#91111
Qiyana · Jungle
15 / 10 / 10
52.1% KP
44,455
22.1% share
18,238g
224 CS · 6.6/m
Reppy#nyami
Ziggs · Mid
7 / 6 / 12
39.6% KP
44,932
22.3% share
15,771g
264 CS · 7.8/m
we out here#na2
Caitlyn · ADC
20 / 5 / 10
62.5% KP
69,599
34.6% share
23,391g
306 CS · 9.1/m
Cosboat#NA1
Nautilus · Support
1 / 7 / 30
64.6% KP
17,749
8.8% share
11,202g
40 CS · 1.2/m
Red side
DefeatDhokla#NA1
Varus · Top
15 / 8 / 5
54.1% KP
31,778
21.9% share
17,346g
253 CS · 7.5/m
streamer mode#anon
Zaahen · Jungle
9 / 8 / 8
45.9% KP
42,286
29.1% share
16,334g
240 CS · 7.1/m
Victør#NA1
Rumble · Mid
9 / 9 / 7
43.2% KP
32,634
22.5% share
13,385g
189 CS · 5.6/m
brabro#bbbbb
Aphelios · ADC
3 / 12 / 10
35.1% KP
20,139
13.9% share
14,117g
263 CS · 7.8/m
YørdleQuęęn#NA1
Karma · Support
1 / 11 / 21
59.5% KP
18,444
12.7% share
10,975g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
