Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 276 days ago
13 / 6 / 19
K / D / A
74.4%
Kill participation
1,187.6
Damage / min
16,545g
569.2 gold / min
44
5 placed · 7 cleared
238
8.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Akali · Top
10 / 6 / 3
48.1% KP
31,906
30.6% share
13,066g
207 CS · 7.1/m
T0mio#NA1
Kha'Zix · Jungle
3 / 12 / 6
33.3% KP
13,375
12.8% share
11,574g
221 CS · 7.6/m
CLOUD9 APA#FIGHT
Sion · Mid
3 / 9 / 6
33.3% KP
24,627
23.7% share
12,359g
276 CS · 9.5/m
TeaPea#2801
Aphelios · ADC
11 / 5 / 3
51.9% KP
28,910
27.8% share
14,701g
213 CS · 7.3/m
D O#NUT
Rakan · Support
0 / 11 / 16
59.3% KP
5,289
5.1% share
8,326g
22 CS · 0.8/m
Red side
Victory抖音薇信tonytoppwd#pwdd
Zaahen · Top
8 / 2 / 6
32.6% KP
36,655
25.4% share
14,853g
220 CS · 7.6/m
Unholytruth#91111
Jarvan IV · Jungle
13 / 6 / 19
74.4% KP
34,520
23.9% share
16,545g
238 CS · 8.2/m
Davemon#NA1
Qiyana · Mid
17 / 7 / 10
62.8% KP
36,086
25% share
15,571g
217 CS · 7.5/m
Cupic#O3O
Diana · ADC
3 / 8 / 9
27.9% KP
18,203
12.6% share
12,035g
216 CS · 7.4/m
Wormsworth#NA69
Karma · Support
2 / 4 / 24
60.5% KP
18,681
13% share
9,514g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
