Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 276 days ago
14 / 10 / 8
K / D / A
44.9%
Kill participation
996.5
Damage / min
22,636g
476 gold / min
89
3 placed · 27 cleared
352
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBurza#57620
Akali · Top
9 / 16 / 3
24.5% KP
26,526
14.9% share
16,809g
261 CS · 5.5/m
Unholytruth#91111
Qiyana · Jungle
14 / 10 / 8
44.9% KP
47,384
26.5% share
22,636g
352 CS · 7.4/m
Plastic Memories#Smile
Sylas · Mid
12 / 11 / 13
51% KP
33,759
18.9% share
19,861g
282 CS · 5.9/m
Position#NA1
Corki · ADC
10 / 11 / 16
53.1% KP
46,420
26% share
24,740g
342 CS · 7.2/m
torta pounder#calvn
Bard · Support
4 / 9 / 26
61.2% KP
24,444
13.7% share
14,775g
35 CS · 0.7/m
Red side
Victorynot Rezz#NA1
Kennen · Top
21 / 7 / 7
49.1% KP
84,077
35.9% share
24,084g
380 CS · 8/m
Zzloba#NA1
Fiddlesticks · Jungle
13 / 7 / 19
56.1% KP
52,159
22.3% share
21,708g
303 CS · 6.4/m
Fourgiveness#NA1
Yasuo · Mid
14 / 10 / 12
45.6% KP
47,108
20.1% share
20,722g
319 CS · 6.7/m
Ahriin#NA1
Ashe · ADC
7 / 13 / 17
42.1% KP
38,286
16.4% share
18,661g
251 CS · 5.3/m
Emilia In Paris#oui
Nami · Support
2 / 12 / 29
54.4% KP
12,259
5.2% share
13,661g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
