Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 275 days ago
14 / 13 / 8
K / D / A
57.9%
Kill participation
1,152.2
Damage / min
17,748g
482.7 gold / min
48
2 placed · 12 cleared
221
6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWestifer#inter
Yasuo · Top
6 / 13 / 8
31.8% KP
33,384
19.6% share
14,322g
260 CS · 7.1/m
小荔枝#Dai
Nidalee · Jungle
16 / 3 / 19
79.5% KP
54,088
31.8% share
20,978g
270 CS · 7.3/m
TSM BurgerKing#NA1
Orianna · Mid
4 / 6 / 13
38.6% KP
25,301
14.9% share
14,530g
302 CS · 8.2/m
mcqueen69#glub
Twitch · ADC
15 / 10 / 12
61.4% KP
42,780
25.1% share
21,087g
249 CS · 6.8/m
Xed#ANZ
Nautilus · Support
3 / 6 / 28
70.5% KP
14,618
8.6% share
12,068g
43 CS · 1.2/m
Red side
DefeatAntoine01234567#Rank1
Vladimir · Top
10 / 7 / 5
39.5% KP
42,273
27.4% share
16,803g
333 CS · 9.1/m
Unholytruth#91111
Jayce · Jungle
14 / 13 / 8
57.9% KP
42,361
27.4% share
17,748g
221 CS · 6/m
Kufi#Kufi
Ezreal · Mid
7 / 4 / 10
44.7% KP
41,157
26.6% share
15,355g
273 CS · 7.4/m
Ograsu#5606
Seraphine · ADC
7 / 7 / 12
50% KP
19,613
12.7% share
13,727g
200 CS · 5.4/m
Jacked Janna#Janna
Janna · Support
0 / 13 / 24
63.2% KP
9,133
5.9% share
10,042g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
