Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 274 days ago
7 / 3 / 13
K / D / A
74.1%
Kill participation
1,241.6
Damage / min
15,832g
602.7 gold / min
39
3 placed · 10 cleared
228
8.7 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMRCHORLIEKIRK#2028
Cho'Gath · Top
2 / 4 / 0
13.3% KP
19,413
23.3% share
9,126g
213 CS · 8.1/m
Archie#047
Volibear · Jungle
3 / 7 / 3
40% KP
11,428
13.7% share
9,456g
168 CS · 6.4/m
Hiccup1357#duck
Karma · Mid
1 / 4 / 6
46.7% KP
21,304
25.5% share
8,247g
191 CS · 7.3/m
SugarFreeRedbull#yummy
Twitch · ADC
9 / 7 / 1
66.7% KP
25,357
30.4% share
13,411g
202 CS · 7.7/m
Sasasam123#NA1
Lulu · Support
0 / 5 / 12
80% KP
5,904
7.1% share
7,032g
21 CS · 0.8/m
Red side
Victoryderealii#0309
Renekton · Top
7 / 1 / 6
48.1% KP
19,088
18.5% share
11,971g
221 CS · 8.4/m
Unholytruth#91111
Jayce · Jungle
7 / 3 / 13
74.1% KP
32,612
31.7% share
15,832g
228 CS · 8.7/m
Burento#NA1
Ekko · Mid
6 / 3 / 5
40.7% KP
23,146
22.5% share
11,298g
215 CS · 8.2/m
junniseoul#comfy
Zeri · ADC
6 / 4 / 7
48.1% KP
23,394
22.7% share
13,000g
188 CS · 7.2/m
yuulu alt#lulu
Nami · Support
1 / 4 / 15
59.3% KP
4,782
4.6% share
7,995g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
