Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 274 days ago
9 / 3 / 16
K / D / A
56.8%
Kill participation
1,013.2
Damage / min
15,692g
529.8 gold / min
51
4 placed · 11 cleared
262
8.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNanami#7mi
Fiora · Top
7 / 9 / 3
50% KP
23,747
26.5% share
14,627g
249 CS · 8.4/m
咸鱼阿空#北美最菜
Diana · Jungle
6 / 13 / 4
50% KP
15,147
16.9% share
12,213g
155 CS · 5.2/m
duokebei#2727
Syndra · Mid
5 / 7 / 5
50% KP
29,658
33.1% share
12,867g
236 CS · 8/m
entry fragger#snipa
Ezreal · ADC
1 / 6 / 5
30% KP
10,140
11.3% share
10,421g
182 CS · 6.1/m
Jabba#nuts
Bard · Support
1 / 9 / 8
45% KP
10,807
12.1% share
7,787g
27 CS · 0.9/m
Red side
VictoryAustinn#1234
Ornn · Top
6 / 4 / 10
36.4% KP
22,352
17.8% share
12,447g
216 CS · 7.3/m
Unholytruth#91111
Malphite · Jungle
9 / 3 / 16
56.8% KP
30,009
23.9% share
15,692g
262 CS · 8.8/m
zeddypapi#zeddy
Yasuo · Mid
12 / 4 / 10
50% KP
29,988
23.9% share
16,046g
255 CS · 8.6/m
pacoman#paco1
Draven · ADC
12 / 7 / 5
38.6% KP
28,660
22.8% share
16,230g
196 CS · 6.6/m
Koreyoshi#0619
Thresh · Support
5 / 2 / 23
63.6% KP
14,477
11.5% share
11,178g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
