Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 273 days ago
11 / 9 / 3
K / D / A
56%
Kill participation
1,573
Damage / min
17,295g
595.7 gold / min
30
12 placed · 3 cleared
282
9.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbro just go in#NA1
Rumble · Top
2 / 12 / 3
20% KP
13,137
13.9% share
9,254g
145 CS · 5/m
horsegirlhoofjоb#neigh
Hecarim · Jungle
3 / 6 / 3
24% KP
14,309
15.1% share
11,891g
242 CS · 8.3/m
Unholytruth#91111
Yone · Mid
11 / 9 / 3
56% KP
45,670
48.3% share
17,295g
282 CS · 9.7/m
FreakyForYone#hmu
Xayah · ADC
4 / 11 / 3
28% KP
10,590
11.2% share
10,436g
186 CS · 6.4/m
lopunny lover#bnuuy
Rakan · Support
5 / 11 / 4
36% KP
10,847
11.5% share
10,074g
45 CS · 1.5/m
Red side
Victorybaconmonster222#NA1
Gwen · Top
9 / 6 / 7
32.7% KP
28,381
21.7% share
13,418g
231 CS · 8/m
Esekiel#NA1
Ekko · Jungle
9 / 2 / 10
38.8% KP
15,707
12% share
13,188g
171 CS · 5.9/m
thank you gyro#nyoho
Yasuo · Mid
6 / 5 / 8
28.6% KP
20,396
15.6% share
12,656g
238 CS · 8.2/m
GigaVoltage#Giga
Katarina · ADC
24 / 8 / 9
67.3% KP
57,896
44.4% share
18,425g
192 CS · 6.6/m
Vislyn#NA1
Yuumi · Support
1 / 5 / 31
65.3% KP
8,159
6.3% share
10,202g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
