Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Normal Draft · 273 days ago
20 / 2 / 10
K / D / A
66.7%
Kill participation
1,824.4
Damage / min
17,691g
682.2 gold / min
31
11 placed · 6 cleared
217
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzwaz#NA1
Tryndamere · Top
11 / 7 / 2
46.4% KP
30,486
32% share
14,304g
235 CS · 9.1/m
Nine Inch Hamz#NA1
Lee Sin · Jungle
7 / 10 / 6
46.4% KP
17,714
18.6% share
9,845g
128 CS · 4.9/m
timoforever#3924
Teemo · Mid
2 / 8 / 11
46.4% KP
20,605
21.6% share
9,401g
184 CS · 7.1/m
DazedBuhhda#NA1
Kai'Sa · ADC
2 / 10 / 2
14.3% KP
7,057
7.4% share
9,317g
179 CS · 6.9/m
LucianUltSchools#TURD
Pantheon · Support
6 / 10 / 11
60.7% KP
19,513
20.5% share
9,994g
36 CS · 1.4/m
Red side
Victorybro just go in#NA1
Zaahen · Top
2 / 6 / 4
13.3% KP
12,523
11.8% share
10,830g
203 CS · 7.8/m
so silly#smile
Talon · Jungle
19 / 6 / 2
46.7% KP
26,149
24.6% share
16,670g
226 CS · 8.7/m
pleasure#meow
Lux · Mid
4 / 6 / 7
24.4% KP
9,561
9% share
10,194g
177 CS · 6.8/m
Unholytruth#91111
Ezreal · ADC
20 / 2 / 10
66.7% KP
47,313
44.5% share
17,691g
217 CS · 8.4/m
Slice of Life#NA0
Braum · Support
0 / 8 / 26
57.8% KP
10,687
10.1% share
8,682g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
