Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 272 days ago
11 / 5 / 17
K / D / A
73.7%
Kill participation
1,620.5
Damage / min
20,276g
569.3 gold / min
80
7 placed · 23 cleared
293
8.2 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDynamight#God
Tryndamere · Top
3 / 10 / 4
25% KP
21,372
14.5% share
12,909g
281 CS · 7.9/m
Red Ninja#ZED
Diana · Jungle
12 / 9 / 9
75% KP
44,016
29.8% share
16,903g
253 CS · 7.1/m
lumiere#3334
Corki · Mid
4 / 10 / 8
42.9% KP
27,144
18.4% share
14,264g
263 CS · 7.4/m
TNIAS#LYON
Lucian · ADC
7 / 6 / 9
57.1% KP
40,153
27.2% share
19,202g
344 CS · 9.7/m
Isles#000
Nami · Support
2 / 4 / 19
75% KP
15,097
10.2% share
11,753g
38 CS · 1.1/m
Red side
Victory抖音薇信tonytoppwd#pwdd
Jax · Top
8 / 5 / 9
44.7% KP
35,800
22% share
15,667g
249 CS · 7/m
Unholytruth#91111
Jayce · Jungle
11 / 5 / 17
73.7% KP
57,718
35.4% share
20,276g
293 CS · 8.2/m
FRYST様#531
Akali · Mid
9 / 2 / 14
60.5% KP
35,755
21.9% share
16,394g
283 CS · 7.9/m
Cupic#O3O
Kai'Sa · ADC
6 / 8 / 11
44.7% KP
19,278
11.8% share
16,674g
276 CS · 7.7/m
kurfyou#NA2
Fiddlesticks · Support
4 / 8 / 22
68.4% KP
14,362
8.8% share
11,100g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
