Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Summoner's Rift · 268 days ago
6 / 5 / 2
K / D / A
53.3%
Kill participation
1,282.2
Damage / min
14,886g
461.3 gold / min
38
15 placed · 0 cleared
268
8.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnholytruth#91111
Ambessa · Top
6 / 5 / 2
53.3% KP
41,373
40.4% share
14,886g
268 CS · 8.3/m
Yung Slash#NA1
Udyr · Jungle
3 / 5 / 6
60% KP
18,871
18.4% share
12,467g
210 CS · 6.5/m
Born To Kill 200#NA1
Malzahar · Mid
3 / 8 / 2
33.3% KP
20,240
19.8% share
13,999g
279 CS · 8.6/m
TNT#Lime
Kog'Maw · ADC
3 / 6 / 2
33.3% KP
16,864
16.5% share
11,358g
206 CS · 6.4/m
Pangaea Crewmate#Skeld
Lulu · Support
0 / 5 / 6
40% KP
4,981
4.9% share
8,164g
35 CS · 1.1/m
Red side
VictoryHornnyFans#Luky
K'Sante · Top
5 / 6 / 8
44.8% KP
20,274
16.9% share
12,504g
218 CS · 6.8/m
peepoo#pinco
Malphite · Jungle
5 / 2 / 13
62.1% KP
20,346
17% share
12,943g
216 CS · 6.7/m
Ocalyst#CORKI
Orianna · Mid
9 / 4 / 12
72.4% KP
36,182
30.2% share
16,410g
241 CS · 7.5/m
Winter#00116
Sivir · ADC
6 / 2 / 16
75.9% KP
28,741
24% share
18,022g
311 CS · 9.6/m
taro milk tea#1138
Seraphine · Support
4 / 1 / 20
82.8% KP
14,237
11.9% share
10,937g
64 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
