Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Summoner's Rift · 267 days ago
8 / 4 / 11
K / D / A
52.8%
Kill participation
1,138
Damage / min
13,747g
474 gold / min
23
12 placed · 1 cleared
225
7.8 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAkai Zetsumei#Zetsu
Shen · Top
6 / 8 / 11
56.7% KP
29,980
23.1% share
10,888g
163 CS · 5.6/m
Monke ooh ooh ah#Chimp
Viego · Jungle
6 / 9 / 8
46.7% KP
30,246
23.3% share
12,552g
161 CS · 5.6/m
FrankieTrades#UwU
Mel · Mid
7 / 5 / 8
50% KP
34,918
26.9% share
14,408g
249 CS · 8.6/m
DaisanNoBakudan#NA1
Vayne · ADC
8 / 10 / 5
43.3% KP
27,228
21% share
12,279g
161 CS · 5.6/m
Dorweee#Coach
Janna · Support
3 / 5 / 18
70% KP
7,555
5.8% share
9,406g
34 CS · 1.2/m
Red side
VictoryBorn To Kill 200#NA1
Sion · Top
10 / 8 / 8
50% KP
49,072
38.5% share
17,881g
283 CS · 9.8/m
Deathbyswords#NA1
Talon · Jungle
10 / 7 / 10
55.6% KP
18,207
14.3% share
13,007g
174 CS · 6/m
Unholytruth#91111
Xerath · Mid
8 / 4 / 11
52.8% KP
33,001
25.9% share
13,747g
225 CS · 7.8/m
Bao lang shu#nihao
Jhin · ADC
6 / 5 / 9
41.7% KP
19,235
15.1% share
12,897g
189 CS · 6.5/m
Yung Slash#NA1
Thresh · Support
2 / 8 / 9
30.6% KP
7,868
6.2% share
7,858g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
