Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Summoner's Rift · 267 days ago
5 / 4 / 4
K / D / A
39.1%
Kill participation
897.9
Damage / min
12,841g
535.4 gold / min
21
10 placed · 4 cleared
196
8.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBorn To Kill 200#NA1
Karthus · Top
7 / 7 / 4
47.8% KP
24,222
31.3% share
14,318g
247 CS · 10.3/m
Deathbyswords#NA1
Talon · Jungle
5 / 0 / 3
34.8% KP
9,879
12.8% share
12,596g
206 CS · 8.6/m
Unholytruth#91111
Jayce · Mid
5 / 4 / 4
39.1% KP
21,534
27.8% share
12,841g
196 CS · 8.2/m
Bao lang shu#nihao
Xayah · ADC
4 / 2 / 4
34.8% KP
10,978
14.2% share
10,044g
156 CS · 6.5/m
Yung Slash#NA1
Tahm Kench · Support
2 / 2 / 7
39.1% KP
10,800
14% share
7,186g
21 CS · 0.9/m
Red side
DefeatAltricad#NA1
Malphite · Top
3 / 4 / 2
35.7% KP
13,419
24.9% share
8,976g
189 CS · 7.9/m
Lexar#DAG
Volibear · Jungle
2 / 4 / 5
50% KP
10,324
19.2% share
8,970g
139 CS · 5.8/m
Angelica#Mango
Ahri · Mid
4 / 3 / 0
28.6% KP
9,377
17.4% share
8,046g
182 CS · 7.6/m
Kilian#NA1
Jinx · ADC
3 / 7 / 1
28.6% KP
15,256
28.3% share
10,333g
200 CS · 8.3/m
Lyon of Grado#NA1
Poppy · Support
2 / 5 / 2
28.6% KP
5,489
10.2% share
6,668g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
