Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 267 days ago
8 / 4 / 10
K / D / A
46.2%
Kill participation
1,267.4
Damage / min
12,106g
479.1 gold / min
14
8 placed · 2 cleared
232
9.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldenNinja103#NA1
Shen · Top
9 / 4 / 10
48.7% KP
17,353
13.8% share
9,538g
113 CS · 4.5/m
Full Clear#NA2
Skarner · Jungle
4 / 3 / 11
38.5% KP
20,415
16.2% share
10,071g
150 CS · 5.9/m
Unholytruth#91111
Taliyah · Mid
8 / 4 / 10
46.2% KP
32,024
25.5% share
12,106g
232 CS · 9.2/m
FREE PALESTINE#humzh
Corki · ADC
17 / 5 / 5
56.4% KP
42,647
33.9% share
16,076g
197 CS · 7.8/m
Emilia In Paris#oui
Nami · Support
1 / 0 / 27
71.8% KP
13,256
10.5% share
8,784g
18 CS · 0.7/m
Red side
DefeatLax#BMWX3
Aatrox · Top
6 / 6 / 3
56.3% KP
21,046
22.2% share
11,267g
185 CS · 7.3/m
Veiga#PCC
Trundle · Jungle
3 / 3 / 7
62.5% KP
11,743
12.4% share
9,816g
162 CS · 6.4/m
TaedyBear#NA1
Cassiopeia · Mid
2 / 11 / 8
62.5% KP
19,079
20.1% share
8,800g
167 CS · 6.6/m
homelander#NA3
Caitlyn · ADC
3 / 9 / 5
50% KP
22,655
23.9% share
11,711g
186 CS · 7.4/m
old ways#anm
Bard · Support
2 / 10 / 12
87.5% KP
20,349
21.4% share
8,484g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
