Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 266 days ago
7 / 3 / 8
K / D / A
60%
Kill participation
991.4
Damage / min
13,291g
488.6 gold / min
37
4 placed · 8 cleared
228
8.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynotgoodenough#1048
Jayce · Top
8 / 4 / 3
44% KP
27,152
27.1% share
15,254g
286 CS · 10.5/m
Unholytruth#91111
Diana · Jungle
7 / 3 / 8
60% KP
26,965
26.9% share
13,291g
228 CS · 8.4/m
Kami#manny
Galio · Mid
5 / 8 / 8
52% KP
16,563
16.6% share
10,387g
172 CS · 6.3/m
TyChee#NA2
Ezreal · ADC
3 / 3 / 6
36% KP
23,248
23.2% share
10,679g
195 CS · 7.2/m
CapitaineMinou#NA1
Janna · Support
2 / 4 / 7
36% KP
6,139
6.1% share
7,966g
46 CS · 1.7/m
Red side
Defeatborn to#feel
Ambessa · Top
5 / 7 / 5
45.5% KP
22,941
23.5% share
10,081g
164 CS · 6/m
Andy#loool
Zac · Jungle
7 / 2 / 5
54.5% KP
17,558
18% share
12,130g
226 CS · 8.3/m
Pocoyó#Frog
Viktor · Mid
3 / 7 / 5
36.4% KP
13,308
13.6% share
8,438g
156 CS · 5.7/m
homelander#NA3
Varus · ADC
7 / 6 / 4
50% KP
33,754
34.5% share
12,310g
233 CS · 8.6/m
Syrian Sweeteman#HALAB
Sona · Support
0 / 3 / 14
63.6% KP
10,155
10.4% share
7,523g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
