Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 266 days ago
17 / 7 / 9
K / D / A
61.9%
Kill participation
1,863.5
Damage / min
22,935g
600.1 gold / min
23
11 placed · 1 cleared
303
7.9 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAechkay#Pog
Singed · Top
3 / 11 / 26
59.2% KP
18,025
10.3% share
12,300g
147 CS · 3.8/m
pommegrenade#frog
Kayn · Jungle
11 / 14 / 17
57.1% KP
36,059
20.5% share
16,424g
220 CS · 5.8/m
fixation#haze
Naafiri · Mid
12 / 8 / 14
53.1% KP
48,150
27.4% share
18,928g
296 CS · 7.7/m
你哥 IN PARIS#NIGEL
Jhin · ADC
22 / 7 / 12
69.4% KP
55,417
31.6% share
24,256g
304 CS · 8/m
pucca#417
Seraphine · Support
1 / 2 / 36
75.5% KP
17,873
10.2% share
12,204g
47 CS · 1.2/m
Red side
VictoryUnholytruth#91111
Varus · Top
17 / 7 / 9
61.9% KP
71,215
42.3% share
22,935g
303 CS · 7.9/m
RutyBagel#NA1
Viego · Jungle
9 / 12 / 14
54.8% KP
30,188
17.9% share
16,063g
242 CS · 6.3/m
JDPayne#JDP
Sylas · Mid
3 / 10 / 11
33.3% KP
16,118
9.6% share
11,745g
224 CS · 5.9/m
holtface#MTA
Tristana · ADC
9 / 9 / 14
54.8% KP
39,790
23.6% share
20,064g
285 CS · 7.5/m
lol#NA9
Nautilus · Support
4 / 11 / 19
54.8% KP
11,104
6.6% share
11,326g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
