Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 263 days ago
4 / 8 / 20
K / D / A
52.2%
Kill participation
470.6
Damage / min
9,815g
307.5 gold / min
116
41 placed · 9 cleared
36
1.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFAUST#xxx
Vladimir · Top
6 / 6 / 11
37% KP
31,773
24% share
15,629g
288 CS · 9/m
Calamity#fight
Zac · Jungle
7 / 4 / 23
65.2% KP
22,189
16.8% share
15,229g
220 CS · 6.9/m
cirno#abc
Kassadin · Mid
14 / 2 / 13
58.7% KP
36,246
27.4% share
17,816g
218 CS · 6.8/m
Kicking Ass#Doc
Miss Fortune · ADC
15 / 8 / 7
47.8% KP
27,024
20.4% share
16,923g
224 CS · 7/m
Unholytruth#91111
Nautilus · Support
4 / 8 / 20
52.2% KP
15,019
11.4% share
9,815g
36 CS · 1.1/m
Red side
DefeatThomas Wake#829
Ryze · Top
9 / 10 / 7
57.1% KP
48,127
34.6% share
14,585g
227 CS · 7.1/m
Somnus#coys
Ambessa · Jungle
3 / 12 / 0
10.7% KP
14,877
10.7% share
13,308g
217 CS · 6.8/m
RamMyAss#RAM
Lux · Mid
3 / 6 / 11
50% KP
20,675
14.8% share
11,051g
219 CS · 6.9/m
footlover69#hehe
Corki · ADC
13 / 6 / 7
71.4% KP
42,362
30.4% share
19,015g
271 CS · 8.5/m
ftdsag#NA69
Maokai · Support
0 / 12 / 14
50% KP
13,219
9.5% share
8,641g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
