Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 262 days ago
0 / 10 / 21
K / D / A
63.6%
Kill participation
407.4
Damage / min
9,079g
281.8 gold / min
124
44 placed · 12 cleared
28
0.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySaru#Totoy
Aatrox · Top
5 / 5 / 11
47.1% KP
29,569
22.8% share
12,891g
239 CS · 7.4/m
tube#ejej
Viego · Jungle
10 / 8 / 7
50% KP
17,034
13.1% share
15,654g
205 CS · 6.4/m
Pops PH#Pops
Vladimir · Mid
8 / 5 / 8
47.1% KP
32,941
25.4% share
14,523g
274 CS · 8.5/m
Pengu#bal4
Varus · ADC
9 / 8 / 14
67.6% KP
38,956
30.1% share
16,656g
223 CS · 6.9/m
Princess Daisy#COW
Morgana · Support
2 / 7 / 21
67.6% KP
11,072
8.5% share
10,101g
32 CS · 1/m
Red side
DefeattwitchStrompest#NALA
Lee Sin · Top
5 / 7 / 7
36.4% KP
23,378
16.9% share
14,343g
265 CS · 8.2/m
GOATRENGAR#GOAT
Sylas · Jungle
5 / 7 / 14
57.6% KP
29,941
21.6% share
14,030g
240 CS · 7.4/m
MyMelody#NA12
Syndra · Mid
7 / 4 / 6
39.4% KP
25,938
18.8% share
15,137g
247 CS · 7.7/m
Mash#Kev
Aphelios · ADC
16 / 7 / 7
69.7% KP
45,919
33.2% share
17,034g
215 CS · 6.7/m
Unholytruth#91111
Nautilus · Support
0 / 10 / 21
63.6% KP
13,124
9.5% share
9,079g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
