Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 237 days ago
8 / 13 / 12
K / D / A
39.2%
Kill participation
1,247.7
Damage / min
19,572g
466.7 gold / min
31
14 placed · 4 cleared
306
7.3 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVstep1v9#ATL
Tryndamere · Top
3 / 13 / 15
35.3% KP
45,566
20.3% share
16,314g
292 CS · 7/m
Shimmer#NA1
Fizz · Jungle
19 / 6 / 9
54.9% KP
59,194
26.4% share
21,894g
293 CS · 7/m
Unholytruth#91111
Tristana · Mid
8 / 13 / 12
39.2% KP
52,320
23.3% share
19,572g
306 CS · 7.3/m
Pok#POKEY
Lux · ADC
19 / 7 / 15
66.7% KP
50,811
22.7% share
21,976g
280 CS · 6.7/m
whoops#sucko
Maokai · Support
2 / 10 / 26
54.9% KP
16,362
7.3% share
12,601g
37 CS · 0.9/m
Red side
VictoryWiiBloodOrange#0131
Shen · Top
6 / 9 / 20
53.1% KP
32,125
14.7% share
14,189g
190 CS · 4.5/m
Haru De Wanai#NA1
Ambessa · Jungle
11 / 8 / 18
59.2% KP
44,892
20.6% share
21,161g
252 CS · 6/m
WiiWaterMelon#NA1
Vladimir · Mid
15 / 8 / 13
57.1% KP
76,262
35% share
21,736g
366 CS · 8.7/m
plus ev jg#NA2
Miss Fortune · ADC
14 / 15 / 11
51% KP
43,354
19.9% share
25,702g
372 CS · 8.9/m
JOkey#1102
Nautilus · Support
3 / 11 / 27
61.2% KP
21,538
9.9% share
13,082g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
