Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 234 days ago
8 / 5 / 12
K / D / A
64.5%
Kill participation
996.5
Damage / min
15,004g
512.7 gold / min
45
4 placed · 13 cleared
237
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever look back#0307
Jayce · Top
7 / 6 / 7
46.7% KP
31,576
26.8% share
12,282g
242 CS · 8.3/m
Amazing#2494
Jarvan IV · Jungle
7 / 6 / 14
70% KP
22,310
18.9% share
13,077g
217 CS · 7.4/m
艾斯卡诺#NA2
Galio · Mid
6 / 8 / 14
66.7% KP
24,378
20.7% share
11,320g
192 CS · 6.6/m
benedictine#sea
Senna · ADC
9 / 7 / 10
63.3% KP
31,168
26.4% share
14,371g
184 CS · 6.3/m
fool#pyke
Nautilus · Support
1 / 4 / 13
46.7% KP
8,556
7.3% share
7,531g
35 CS · 1.2/m
Red side
VictoryBroken Ankles#727
Rumble · Top
5 / 4 / 12
54.8% KP
21,427
16.6% share
12,472g
195 CS · 6.7/m
Unholytruth#91111
Zaahen · Jungle
8 / 5 / 12
64.5% KP
29,163
22.5% share
15,004g
237 CS · 8.1/m
young#0000
Irelia · Mid
13 / 12 / 7
64.5% KP
37,857
29.2% share
15,890g
249 CS · 8.5/m
Asuna#mott
Jhin · ADC
3 / 3 / 13
51.6% KP
26,160
20.2% share
12,634g
226 CS · 7.7/m
barlo#001
Karma · Support
2 / 6 / 18
64.5% KP
14,839
11.5% share
9,134g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
