Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 166 days ago
14 / 5 / 5
K / D / A
54.3%
Kill participation
971.4
Damage / min
13,919g
537.8 gold / min
19
6 placed · 2 cleared
183
7.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatManousos Oviedo#WORLD
Yorick · Top
7 / 7 / 5
44.4% KP
13,780
18.1% share
11,550g
187 CS · 7.2/m
ENCHANTERHATER#1057
Jarvan IV · Jungle
9 / 5 / 13
81.5% KP
15,030
19.8% share
13,399g
195 CS · 7.5/m
NoPlanGamer#God
Vex · Mid
5 / 8 / 8
48.1% KP
19,167
25.2% share
10,237g
159 CS · 6.1/m
jiru#verse
Smolder · ADC
3 / 8 / 9
44.4% KP
17,541
23.1% share
9,500g
171 CS · 6.6/m
Michael Teriyaki#牛 奶
Alistar · Support
3 / 7 / 18
77.8% KP
10,408
13.7% share
8,122g
20 CS · 0.8/m
Red side
VictoryUnholytruth#91111
Jayce · Top
14 / 5 / 5
54.3% KP
25,142
22.6% share
13,919g
183 CS · 7.1/m
Tritesu#1v9
Kindred · Jungle
5 / 5 / 8
37.1% KP
14,605
13.1% share
14,799g
233 CS · 9/m
LegitKorea#NA1
Ahri · Mid
5 / 6 / 19
68.6% KP
25,416
22.8% share
11,084g
170 CS · 6.6/m
救世帝君#至死方休
Draven · ADC
8 / 4 / 8
45.7% KP
30,053
27% share
16,138g
218 CS · 8.4/m
LOVE3001#lolxd
Sona · Support
3 / 8 / 18
60% KP
16,266
14.6% share
8,825g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
