Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 160 days ago
6 / 8 / 12
K / D / A
40%
Kill participation
1,188.8
Damage / min
15,152g
441.5 gold / min
21
15 placed · 2 cleared
292
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV THEGIGATOP#GIGA
Camille · Top
14 / 8 / 4
42.9% KP
31,982
23.9% share
16,725g
212 CS · 6.2/m
In Their Shoes#Viego
Viego · Jungle
9 / 9 / 8
40.5% KP
22,932
17.1% share
14,691g
203 CS · 5.9/m
NoobPunisher#NA1
Sion · Mid
2 / 8 / 15
40.5% KP
20,751
15.5% share
13,446g
228 CS · 6.6/m
fallenbanditfan#luv
Ezreal · ADC
11 / 12 / 13
57.1% KP
47,877
35.7% share
18,330g
206 CS · 6/m
Viagra Vinegar#NA1
Nautilus · Support
6 / 8 / 15
50% KP
10,444
7.8% share
11,716g
53 CS · 1.5/m
Red side
VictoryWongJ02#NA1
Mordekaiser · Top
7 / 8 / 11
40% KP
37,725
20.3% share
14,389g
228 CS · 6.6/m
jackpot#colin
Jarvan IV · Jungle
4 / 9 / 21
55.6% KP
22,932
12.3% share
14,365g
224 CS · 6.5/m
Unholytruth#91111
Syndra · Mid
6 / 8 / 12
40% KP
40,797
21.9% share
15,152g
292 CS · 8.5/m
2001#NA1
Jhin · ADC
12 / 8 / 19
68.9% KP
43,142
23.2% share
19,282g
240 CS · 7/m
Voltage#TwTv
Senna · Support
16 / 9 / 21
82.2% KP
41,624
22.4% share
17,485g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
