Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Flex · 148 days ago
37 / 7 / 4
K / D / A
70.7%
Kill participation
2,249.6
Damage / min
21,596g
625.7 gold / min
23
4 placed · 1 cleared
221
6.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScoutcub#2022
Brand · Top
20 / 7 / 8
73.7% KP
57,852
37.3% share
18,361g
151 CS · 4.4/m
mm small tip#6969
Nocturne · Jungle
4 / 14 / 8
31.6% KP
23,275
15% share
12,215g
179 CS · 5.2/m
RandomPwning#NA1
Zoe · Mid
3 / 18 / 10
34.2% KP
15,903
10.2% share
8,995g
98 CS · 2.8/m
Zarkou#9001
Xin Zhao · ADC
7 / 12 / 9
42.1% KP
44,183
28.4% share
14,357g
219 CS · 6.3/m
zarkøuwu#NA1
Yuumi · Support
4 / 7 / 18
57.9% KP
14,090
9.1% share
11,007g
7 CS · 0.2/m
Red side
Victoryall chat heckler#hey
Warwick · Top
12 / 11 / 7
32.8% KP
33,853
22.1% share
12,682g
160 CS · 4.6/m
Bruddy#7472
Ivern · Jungle
1 / 4 / 22
39.7% KP
6,160
4% share
12,843g
186 CS · 5.4/m
Unholytruth#91111
Fizz · Mid
37 / 7 / 4
70.7% KP
77,647
50.7% share
21,596g
221 CS · 6.4/m
BIG DOG EATS 1ST#ARF
Draven · ADC
7 / 8 / 10
29.3% KP
20,644
13.5% share
13,917g
185 CS · 5.4/m
NokiBay Explorer#Fludd
Bard · Support
1 / 8 / 27
48.3% KP
14,868
9.7% share
10,102g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
