Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Flex · 148 days ago
16 / 8 / 5
K / D / A
65.6%
Kill participation
1,614.1
Damage / min
17,942g
500 gold / min
34
15 placed · 2 cleared
264
7.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnoooooooob#3010
Heimerdinger · Top
6 / 7 / 8
36.8% KP
41,055
23.1% share
15,059g
222 CS · 6.2/m
BONE DUSTER#Qwazy
Shen · Jungle
5 / 4 / 17
57.9% KP
13,633
7.7% share
13,708g
184 CS · 5.1/m
Moreno#NA1
Viktor · Mid
11 / 5 / 12
60.5% KP
38,549
21.7% share
18,325g
306 CS · 8.5/m
Kudson#NA1
Aphelios · ADC
11 / 10 / 7
47.4% KP
57,880
32.5% share
19,584g
287 CS · 8/m
VodkaDog#NA1
Brand · Support
5 / 7 / 11
42.1% KP
26,803
15.1% share
11,658g
37 CS · 1/m
Red side
Defeatall chat heckler#hey
Singed · Top
4 / 10 / 8
37.5% KP
22,333
17.4% share
14,071g
257 CS · 7.2/m
Bruddy#7472
Ivern · Jungle
2 / 5 / 13
46.9% KP
9,539
7.4% share
12,358g
170 CS · 4.7/m
Unholytruth#91111
Lee Sin · Mid
16 / 8 / 5
65.6% KP
57,921
45.2% share
17,942g
264 CS · 7.4/m
BIG DOG EATS 1ST#ARF
Lucian · ADC
8 / 7 / 5
40.6% KP
26,605
20.7% share
14,665g
251 CS · 7/m
NokiBay Explorer#Fludd
Thresh · Support
2 / 8 / 12
43.8% KP
11,856
9.2% share
9,828g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
