Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 120 days ago
5 / 8 / 0
K / D / A
22.7%
Kill participation
600.6
Damage / min
13,882g
477.3 gold / min
27
8 placed · 2 cleared
270
9.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnholytruth#91111
Yasuo · Top
5 / 8 / 0
22.7% KP
17,468
20.5% share
13,882g
270 CS · 9.3/m
Orfeo Crane#NA1
Talon · Jungle
4 / 9 / 5
40.9% KP
14,306
16.8% share
10,883g
203 CS · 7/m
Blaster B1ade#NA1
Yone · Mid
4 / 7 / 5
40.9% KP
22,932
26.9% share
10,926g
224 CS · 7.7/m
FrostByte#KOI
Mel · ADC
9 / 5 / 4
59.1% KP
18,177
21.3% share
12,698g
237 CS · 8.1/m
JCoreCore#NA1
Maokai · Support
0 / 8 / 11
50% KP
12,459
14.6% share
7,483g
31 CS · 1.1/m
Red side
Victoryclapmaster3000#NA1
Camille · Top
12 / 6 / 5
45.9% KP
33,487
30.4% share
14,309g
206 CS · 7.1/m
TateMcrae#NA12
Shaco · Jungle
13 / 1 / 4
45.9% KP
23,876
21.7% share
15,178g
253 CS · 8.7/m
Whyme#81622
Diana · Mid
3 / 6 / 6
24.3% KP
15,262
13.9% share
12,550g
258 CS · 8.9/m
Arbitrage#777
Senna · ADC
7 / 4 / 16
62.2% KP
30,606
27.8% share
15,138g
212 CS · 7.3/m
shammui#NA1
Nautilus · Support
2 / 5 / 14
43.2% KP
6,775
6.2% share
9,337g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
