Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 117 days ago
8 / 5 / 5
K / D / A
56.5%
Kill participation
1,308.3
Damage / min
14,465g
549.7 gold / min
18
9 placed · 1 cleared
227
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeadshot#YMZ
Shen · Top
3 / 8 / 3
33.3% KP
12,011
17% share
7,984g
162 CS · 6.2/m
turtlegon#NA1
Graves · Jungle
3 / 4 / 5
44.4% KP
14,542
20.6% share
11,245g
222 CS · 8.4/m
LeeeLum#NA1
Malzahar · Mid
5 / 3 / 4
50% KP
20,904
29.6% share
11,402g
243 CS · 9.2/m
charlie too kirk#bbw
Aphelios · ADC
6 / 5 / 3
50% KP
14,251
20.2% share
12,313g
180 CS · 6.8/m
I workout 4 Zyzz#NA1
Zilean · Support
1 / 3 / 10
61.1% KP
8,818
12.5% share
7,266g
30 CS · 1.1/m
Red side
VictoryUnholytruth#91111
Gnar · Top
8 / 5 / 5
56.5% KP
34,429
35.3% share
14,465g
227 CS · 8.6/m
Unspecial#NA1
Volibear · Jungle
5 / 4 / 6
47.8% KP
8,699
8.9% share
11,785g
198 CS · 7.5/m
Yuune#NA1
Viktor · Mid
3 / 5 / 2
21.7% KP
24,782
25.4% share
10,567g
217 CS · 8.2/m
oldlawnchair1477#Kali
Seraphine · ADC
5 / 2 / 10
65.2% KP
18,718
19.2% share
11,227g
192 CS · 7.3/m
SamuelGray#Hook
Bard · Support
2 / 2 / 14
69.6% KP
10,897
11.2% share
7,987g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
