Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
14 / 10 / 5
K / D / A
45.2%
Kill participation
751.1
Damage / min
20,633g
448.9 gold / min
48
8 placed · 10 cleared
344
7.5 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
6
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnholytruth#91111
Locke · Top
14 / 10 / 5
45.2% KP
34,526
21.4% share
20,633g
344 CS · 7.5/m
Kiwi Slayer#NA1
Vi · Jungle
16 / 5 / 7
54.8% KP
51,464
31.9% share
22,187g
284 CS · 6.2/m
Pepperpunch#TTV
Lux · Mid
6 / 7 / 14
47.6% KP
40,561
25.1% share
19,318g
343 CS · 7.5/m
Scarecrow7#na7
Hwei · ADC
2 / 4 / 3
11.9% KP
11,782
7.3% share
22,441g
494 CS · 10.7/m
shawty fat#fat
Vel'Koz · Support
4 / 10 / 8
28.6% KP
23,091
14.3% share
13,362g
76 CS · 1.7/m
Red side
VictoryThe Clementine#James
Yasuo · Top
12 / 10 / 4
44.4% KP
44,664
30.5% share
24,166g
397 CS · 8.6/m
hønest#NA1
Cho'Gath · Jungle
11 / 4 / 5
44.4% KP
25,443
17.4% share
19,391g
277 CS · 6/m
life is too long#NA1
Annie · Mid
6 / 11 / 8
38.9% KP
35,336
24.2% share
16,943g
285 CS · 6.2/m
TTV Heartbreak1#6262
Zeri · ADC
7 / 9 / 11
50% KP
25,951
17.7% share
25,013g
417 CS · 9.1/m
Luna#1803
Seraphine · Support
0 / 8 / 16
44.4% KP
14,904
10.2% share
13,428g
66 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
