Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 117 days ago
10 / 8 / 7
K / D / A
37%
Kill participation
1,312.4
Damage / min
15,912g
588.2 gold / min
19
10 placed · 1 cleared
270
10 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaster Ivern#2001
Nasus · Top
5 / 2 / 8
43.3% KP
26,146
21.8% share
10,502g
170 CS · 6.3/m
Dick10#12346
Wukong · Jungle
4 / 11 / 7
36.7% KP
17,409
14.5% share
9,871g
137 CS · 5.1/m
一只小鱼#slyss
Locke · Mid
15 / 15 / 4
63.3% KP
35,719
29.8% share
13,050g
128 CS · 4.7/m
PhishedUp#water
Ezreal · ADC
5 / 8 / 11
53.3% KP
25,729
21.5% share
13,184g
199 CS · 7.4/m
Spankers#CN1
Bard · Support
1 / 11 / 15
53.3% KP
14,708
12.3% share
7,669g
24 CS · 0.9/m
Red side
VictoryJamiera#WOW
Kled · Top
7 / 4 / 5
26.1% KP
30,012
20% share
10,650g
174 CS · 6.4/m
Rukø#WoJ
Sylas · Jungle
11 / 7 / 18
63% KP
37,672
25% share
14,258g
188 CS · 7/m
Unholytruth#91111
Irelia · Mid
10 / 8 / 7
37% KP
35,501
23.6% share
15,912g
270 CS · 10/m
Sl1ceReborn#Sucka
Jhin · ADC
13 / 4 / 16
63% KP
32,753
21.8% share
15,548g
203 CS · 7.5/m
kdals1#NA1
Senna · Support
5 / 7 / 18
50% KP
14,471
9.6% share
10,271g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
