Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 116 days ago
13 / 6 / 9
K / D / A
55%
Kill participation
961.7
Damage / min
16,694g
502.1 gold / min
38
5 placed · 6 cleared
273
8.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskykille300#NA1
Yasuo · Top
10 / 10 / 2
42.9% KP
29,524
29.7% share
14,710g
207 CS · 6.2/m
sclav#NA1
Talon · Jungle
3 / 8 / 9
42.9% KP
13,503
13.6% share
12,130g
189 CS · 5.7/m
WGFURY#SMILE
Ahri · Mid
2 / 4 / 2
14.3% KP
13,124
13.2% share
12,533g
282 CS · 8.5/m
Emotional Damage#MoM
Yunara · ADC
11 / 9 / 6
60.7% KP
36,975
37.2% share
19,218g
261 CS · 7.8/m
Igeyorhm#akras
Lulu · Support
2 / 9 / 15
60.7% KP
6,281
6.3% share
10,165g
22 CS · 0.7/m
Red side
VictoryUnholytruth#91111
Locke · Top
13 / 6 / 9
55% KP
31,978
26.5% share
16,694g
273 CS · 8.2/m
reaIIy tiIted#NA1
Evelynn · Jungle
10 / 4 / 7
42.5% KP
18,366
15.2% share
14,904g
240 CS · 7.2/m
Pompompurin#POMU
Vex · Mid
13 / 6 / 5
45% KP
35,715
29.6% share
16,658g
286 CS · 8.6/m
JUUKEM#k3u
Lucian · ADC
3 / 8 / 15
45% KP
26,001
21.5% share
13,763g
234 CS · 7/m
nikotheseal#5825
Nami · Support
1 / 4 / 25
65% KP
8,643
7.2% share
10,331g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
