Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 115 days ago
15 / 6 / 6
K / D / A
63.6%
Kill participation
1,229.6
Damage / min
13,650g
536 gold / min
17
7 placed · 1 cleared
185
7.3 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoo#GR1
Darius · Top
3 / 6 / 1
12.1% KP
12,687
14.2% share
10,532g
219 CS · 8.6/m
333#allen
Pantheon · Jungle
10 / 0 / 8
54.5% KP
21,542
24.2% share
14,737g
231 CS · 9.1/m
Unholytruth#91111
Locke · Mid
15 / 6 / 6
63.6% KP
31,313
35.2% share
13,650g
185 CS · 7.3/m
FayPek#NA1
Sivir · ADC
5 / 1 / 10
45.5% KP
18,754
21.1% share
13,326g
234 CS · 9.2/m
Eclairerry#womp
Lulu · Support
0 / 2 / 20
60.6% KP
4,739
5.3% share
8,030g
16 CS · 0.6/m
Red side
DefeatLuna Ghoul#NA1
Corki · Top
3 / 3 / 3
40% KP
18,162
23% share
10,513g
229 CS · 9/m
invade#101
Talon · Jungle
5 / 8 / 1
40% KP
12,214
15.5% share
10,245g
173 CS · 6.8/m
IMPROVEMINDSET#MIND
Viktor · Mid
4 / 8 / 2
40% KP
18,180
23% share
10,254g
212 CS · 8.3/m
Concept Nothing#bnow
Swain · ADC
1 / 6 / 5
40% KP
14,774
18.7% share
8,923g
171 CS · 6.7/m
AllPro#002
Senna · Support
2 / 8 / 10
80% KP
15,713
19.9% share
9,638g
71 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
